Spellcaster Studios

Make it happen…

Grenades!

Today I started by adding some stars to the background of the asteroid… In the process, I found a bug… Can you see if you can spot it?

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And this is fixed:

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Very hard to detect, unless it was moving (you can see above the stars!)…

There was a problem with the ceiling UVs, which would in some cases form a discontinuity, which would become very noticeable in movement or when you walk on top of it… Took me a while to track down the cause as well, which was very annoying because I wanted to introduce some new stuff to the game: GRENADES!

For one of the bosses, I wanted to do something different from the usual shooting/strafing… We decided on flashbang grenades… then I thought, why not add multiple types of grenades (only the detonation effect is different), and give them to the player as well?!

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Since I don’t have art for it yet (neither in the game window, or the UI), I’m just using a black square for now… The grenade launches so it passes the cursor, and detonates after a bit. I only had time to put in the exploding grenade:

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It took me a while to get the equations right (had to remember the projectile equations from physics), and the collision with the environment (is not good enough to know I’ve hit something, I need to know in which face I did so the grenades bounce correctly).

The end result is quite pleasant… Tomorrow I’ll probably finish up the exploding grenade, and maybe the stun grenade… After that, the shock and the flashbang…

Link of the Day: This is something really awesome… I really love cross-media stuff, and this one is a match made in heaven: symphonic metal and games! http://www.polygon.com/2014/7/9/5883623/karamaflow-rock-opera

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