Spellcaster Studios

Make it happen…

Bats!

Just added the second feature of the caves: the bats!

These are small, low-health enemies meant to annoy the player and distract him from the real danger of the rockfalls!

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I don’t have the art for it yet, so I’m using the player sprites to do the gameplay logic!

So, I’m done with the cave temple, now to get deeper into the story… Need to do some grinding to have enough fuel to go to my next destination, though…

Now listening to “The Black Flower” by “Diabolique”

Link of the Day: Here’s a nice article about pathfinding, mostly focused on waypoints vs navigation mesh: http://www.ai-blog.net/archives/000152.html

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