Rockfall
Just added another game entity/enemy: the rockfall! In certain places (currently only on the cave temple), there’s falling rocks, which damage the player and knock him back (which may cause him to fall down and splat!).
It was surprisingly easy to put in, which is pretty good (and unexpected, most new entities give me some headaches!)… It has 3 components: the dust falling before it drops, the rock and the rock shattering… Still need some work on the debris when it drops, but I’ll get to it in the polish phase.
The screenshot below is not a very good one to see the effect, but it’s hard getting a good screenshot for a fast effect:
Sometimes, we have funny bugs… This is what happens when I detect the collision, trigger the death of the rock but forget to remove the rock at the end:
Every game tick (60 times a second), a new explosion is generated!
Here it is in GIF form:
Link of the Day: This kickstarter looks promising… a more tactical space RTS (instead of fast based RTSing): https://www.kickstarter.com/projects/1826182233/contact-vector-rts
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