Playthrough, Part III
I’ve made some more cutscenes in the game and advanced the major storyline a bit… Had to fix one million of small bugs (mostly because they were annoying me).
While I’m playing the game this way, I keep balancing small details… Some details I’ve found by playing is that with just the single-shot gun (the starting weapon), I manage to survive until about one third of the game easily, which I’m not sure is what I intend… Another issue is that some weapons are under-powered in the enemies’ hands (the shotgun for example, is deadly at short range, but the enemy won’t shoot it from a far, even if it deals a small amount of damage, so the player can chip away at the energy of the robot until it’s dead without ever being in danger). The drop rates of items was not very good… I decided to increase the cost of everything, but increase the drop rate (it’s always good to have drops, it motivates the player, even if it doesn’t make his life easier).
Next step is working on making an area inside another area (I want this third temple to be underground, so you need to go into a cave, which will open a new map).
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Now listening to “Death and Legacy” by “Serenity”
Link of the Day: Gaming in mobile devices aren’t my cup of tea… I don’t like the interface in most games (strategy could be a good match, but although I loved Star Command, the control is just not fine-grained enough to actually be an advantage over the mouse) and I prefer big monitors/TVs to play, but it’s impressive what they can do nowadays. Case in point, the latest Unreal Engine 4 demo running on nVidia mobile K1 chip: https://www.youtube.com/watch?v=X-tAZtbDZ8E
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