More cutscenes
Worked today on the new cutscene for the second temple in the game… This one was a whole lot of trouble (in the previous days) due to the immense amount of work required to get custom maps in.
The cutscene itself was pretty simple… Added some sweet 4-point bezier traversal for the camera movement, which is cool and leads to better camera movements (except the start and the finish, which are a bit jarring, probably should add a sigma function to that).
Now listening to “Arise” by “Sepultura”
Now playing “Halo: Spartan Assault”: quite an unexpected nice game… Hope they make more of these, but with better production values in the story department (cutscenes, a bit more linked to the actual Halo lore, instead of being just some “simulations”)
Link of the Day: This is how you do a TV ad… Ah, such fond memories of “Wacky Races” from when I was young! http://vimeo.com/64647462
Comment
You must be logged in to post a comment.