Spellcaster Studios

Make it happen…

Working on the temple…

Today I started working on the new temple for the game, using the brand new voxel editor…

Had to code a lot of new stuff because of bugs, and things that weren’t quite user-friendly (for example, custom brushes are very needed, so I coded those in).

I started by working on props that I can reuse (the editor has support for “custom brushes”).

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But I got to a place where I wanted to copy a bunch of blocks from one place to another, overwriting the existing blocks… But an UI for that would be too complicated, so I decided on making a LUA-based command line, so now I’m implementing that… Getting the text is the hard part, really!

Now listening to “Rosenrot” by “Rammstein”

Link of the Day: Although I don’t like mobile development that much, I got to admit the new Amazon Fire smartphone looks pretty sweet: http://www.polygon.com/2014/6/18/5821622/amazon-fire-phone-games-3d-dynamic-perspective#ooid=9vaXNjbjrF_xhw2HxUIJR9ylKs2baiqW

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