Spellcaster Studios

Make it happen…

Little sleep…

…but great progress!

After 5 hours of sleep, I’m back to work!

I was so “in-the-zone” yesterday that I didn’t even stop to blog!

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After the setback with the robot procedural generation, I thought that there was no way I could make up for lost time, but actually I burned code at a pretty fast pace…

Most of gameplay mechanisms are implemented (enemy AI, loot grabbing, UI, etc), at least in the planet view…

Rincewind is way ahead in content production (so far, I’ll catch up!), and a friend of mine is making the music (which already sounds amazing!)

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Today I have a fairly large list of things to do, but I don’t think there’s anything too complicated at this stage (and I have about 23 hours to go, if I don’t sleep)…

Now, to finish the basic gameplay systems (moving from area to area/crossfade) and then I can start work on the galaxy menu…

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