Defeated…
but not out!
I just lost about 4 hours building a procedural system to make the enemy robots, but the results were terrible and very buggy:
I call abomination!!
Anyway, decided to change the game design slightly so we don’t depend on procedural robots… We’re going to use artist-made images for the robots, which will have different abilities, etc… Some of them carry pieces of equipment we need to win the game, instead of the objective being the robots themselves…
It’s not perfect, but the AI issues become simpler and we streamline the production, since Rincewind proved he’s much better at pixel art than I expected!
Don’t think I’m having much sleep today…
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