Spellcaster Studios

Make it happen…

And it moves!

Rincewind finished his first character (very nice result!), and it now can move through the landscape!

Screen03

I even added a silly shadow…

Only 2 frames of animation, but it still looks much better than I expected at this point…

Still need to work on collision detection with environmental stuff (trees, rocks, etc), smooth out the camera (a feedback loop of some type), and do some collision detection with the camera (so it moves forward when the player is behind a hill or something)…

I’m advancing much slower than I’d like, but there’s progress!

We’ve even discussed some ideas to solve the issue of the blocking landscape (a possibility with random areas)… We’ll probably add a teleport capability or a big gun that can blow holes in the scenario…

Anyway, back to work!

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