Terrain tests
Playing around with the terrain system…
Basically, I did a system with adds sine-waves of different amplitudes/wavelengths, depending on the roughtness…
It generates some fun stuff, but it runs the risk of building impassible situations…
Of course, this might be part of the gameplay (blowing stuff up to pass through, maybe?!), but I’d prefer not to go there just now…
Anyway, I’ll work on it some more…
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