Spellcaster Studios

Make it happen…

First terrain render…

Here’s the first terrain rendering… This is a single area, and a planet can have multiple areas… This area is supposed to be 128x128x128 meters (although this can be easily increased)…

Currently, the heightmap is just pure noise with an external boundary… Next step is adding a sine-addition based map (roughness is random as well). Textures can also be defined in a per-area/per-planet basis (which leads to different types of terrain). That will have impact on the gameplay (snow areas have more drift, etc).

Screen01

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