New Grey
Well, lately most development has been focused on the groundwork to get the UI system on the SurgePlayer working properly, which is progressing nicely… I’ll delve more into it on a future post, when the system is done and up and running in the game.
In the meantime, among a lot of fixing some components of the scripting system (using a tool I’ve build for automatic binds – more on this in the future as well), I’ve finally decided to put in the new Grey model…
We gave it a more “earthly” dimension, so he looks less like a mage, and more like a common man, which is more in-tune with the character.
There’s still some rough edges, namely the walk/run cycle is a bit clunky; while on the DCC tools, it looks good, but in movement in-game it looks a bit weird, so it has to be fixed…
Another thing that I’m starting to notice (maybe because I’m looking at this scene for so long now) is the fact that the lighting is not completely correct… I do all math in linear-space, and I don’t do any gamma correction at the end of the pipeline, which makes the whole scene look darker than it should… It will probably be the first thing I fix when I come back from my trip to Germany next week, just to make sure the problem is indeed that…
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