Z is for Zombie…
Our artist is hard at work making new assets again, which means we have pictures!
This is still work in progress… This is the zombie enemy, which comes in a variety of flavors, from the one that explodes to the one that’s only a torso!
Most of this work was done on a modeling tool, and then exported to a sculpting tool to add the detail… Some detail is still missing, but first a layer of color texture must be added to see where the detail is mostly missing…
One of the big differences between indie development and AAA is that (contrary to what would be expected), indies must be doing the math the whole time: will adding more detail to this or that feature give me one more sale? When you’re not worried about blowing people away with screenshots and snazzy press-releases, you should be continuously looking for ways to shave off work and get more “bang-for-the-buck”… That’s hard to do because most of us are perfectionists and will obsess about small details…
Anyway, here’s the obligatory comparison between concept and final:
A lot of difference… Our artist uses the concepts mostly to “feel” the character, not as much as a plan…
Catch you on a future update!
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