Throwing the towel…
After almost 34 hours of actual work, we’re throwing the towel…
Loads of small problems kept us from creating this game… our megalomania, the tools weren’t as mature as I’d hoped for this kind of thing (and because it’s part of a big framework, it’s a bit unwieldy)…
The art was well on its way (would probably be done in time), but we wouldn’t have any time for a configuration screen for example (which is kind of important for a 3d game), no music, and badly written text…
I have the first area barely playable, and the game called for 4 areas… So, there was no way in hell we would finish this on time…
We’re going to finish this in time, for several reasons… one is that we want to see it finished and released (free, of course)… second is that we were learning tons of things; this was Rincewind’s first competition (and he did a bang up job), and this was the first time I entered one of these using Spellbook… that part of the experience I have mixed feelings about…
Anyway, here’s the last development screenshot… we might try to enter again before the 6th January deadline, but we’ll see…
This was to be the area where we fought the final boss… Yes, the game was going to have a final boss… besides the graphical adventure component (pickup objects, use objects, examine people, etc), and the stealth/sneak part (to avoid the enemies at the beginning when we are unarmed)… Yep, we should have scoped this better indeed…
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