Spellcaster Studios

Make it happen…

Productive but slow…

These first hours have been very productive, but progress is slower than I wanted…

At least, we already have some character movement (with placeholder art while Rincewind finishes off his stuff). Character can be controlled with the mouse (for heading) and walk around with WASD (or arrow keys)… He can also jump around.

Collision detection is a bit dodgy, since I had to use OBBs instead of cylinders or capsules (would have much better results, but I don’t have time to derive the math for that), but works well enough for a 48 hour game, I think…

Had some issues with the particle systems, they were changing size depending on the orientation of the camera (which was super-weird), but in the end it was just an out-of-date shader…

Anyway, hopefully in the next hours we’ll start development of the actual game… We have the outline for the story (since this is a story-based game), but we need to flesh it out before we actually start on the game… I’m afraid that (yet again), we bit more than we could chew…

compo02

(character is jumping, that’s why the shadow is so far from his feet)

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