Bug fixing
Today I kind of had some time to work on “Gateway”, so I started working on loads of bugs I’ve found while working on the prototype.
Most of the ones I tackled today were pirate lair related…
It was some bad spawns, the whirlwind laser wasn’t hitting the player, cannons were firing on the wrong place, and such other stuff…
Now listening to “For Aeons Past” by “Solution .45”
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