Physics in UE4
Started working with physics on UE4, combined with making a small physics-based game…
The game will consiste of a platform and some cubes falling on it, and the player has to use it’s own weight to balance it… pretty simple stuff, but it should provide me with enough stuff to keep me busy learning UE4.
Physics are relatively simple to make work, although I had some issues with using a scaled sphere as a platform, since it didn’t register the collisions properly… Think the problem was the scaling, but that seems odds in an established engine like UE4…
The shadows on UE4 are also annoying me… they seem to work worse than the ones on SurgeEditor, which is odd:
There’s probably some hidden parameters that makes this work well, but I’ll be damned if I can find them!
Now listening to “Oceanborn” by “Nightwish”
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