Spellcaster Studios

Make it happen…

Live from the Netherlands!

Or sort of…

I came to the Netherlands to finish some work for my previous employer, just tying loose ends, so I don’t have much time during this week to work on the game…

Still, I’ve been making some progress, and most of the stuff called out on the Game Dev Camp are fixed and/or sorted; still missing some stuff related to art, but that’s minor…

One of such doubts is the resolution of the ground texture… This is how the game currently looks:

screen712

Some people have remarked that there is too much discrepancy between the texture on the ground and the rest of the textures… So, I’m playing around with the UV repetition rate:

screen711

The problem is that the pattern becomes too obvious, in my opinion, and even a bit distracting…

So, what do you guys prefer?

Now listening to “Endless Forms Most Beautiful” by “Nigthwish”

Link of the Day: I need this… because of reasons:

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