More work…
I’ve been away for a few days…
During that time, I sorted some of the issues from my Game Dev Camp, but mostly I spent my (very little) time trying to figure out a graphical bug in the game.
It only happens on OpenGL on my laptop, but it’s still super annoying:
You see that dark area on the top of the screen?
Basically, after a lot of work, I found out the problem is that the top area of the SSAO buffer is black… No idea yet on why/how that happens, but it has something to do with the step in the code where I compute the SSAO term from the normals/depth…
Now listening to “The Divine Wings of Tragedy” by “Symphony X”
Link of the Day: Great video from CppCon, Bjarne Stroustrup talking about good C++14 programming guidelines… A bit slow at the start, but more interesting towards the end…
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