Bug-fixing
Today was a bug-fixing day… Most of my time was spent trying to reproduce stuff I saw happening in the Game Dev Camp (some of them were tricky to reproduce, like navigation mesh stuff, others were quite trivial)…
Fixed a couple of crashes on “New game”, some stuff related to memory not being freed correctly when there was a “Game Over” situation and some spawns on inaccessible areas (although there might be more of these)…
Now listening to “Undertow” by “Tool”
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