Spellcaster Studios

Make it happen…

Game Dev Camp

So, today I spent my day at Game Dev Camp… It was the first time I showed Gateway in a public setting, and the reactions were quite positive overall…

A ton of constructive criticism; most of it was stuff that made me think: “how did I miss that?!”, which says something about being too close to the game you’re developing…

Next time I’m at one of these events, I need to add a “demo/attract” mode, and do a nice vertical slice, since the beginning of the game is a bit slow (had some suggestions on how to fix that as well)…

Some photos:

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Arriving to Lisbon…

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The entrance to the event

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Before the keynote start

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Getting ready to show Gateway to the public!

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One victim, testing out the game and giving fantastic feedback!

I hope I can go to more of these sorts of events… It was great for my game dev-morale, it was amazing meeting up with people I haven’t had contact for ages (since I sort of abandoned game dev society), and getting great feedback on the game!

I didn’t have much time to watch the lectures themselves (except for the keynote), was busy showing the game and networking (never go to this sort of thing alone!), but they’ll be online soon, so I’ll have the occasion to watch them…

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