Audio work
No screenshot today, since I was working on the audio…
Audio work on this game is a bit weird… On one hand, I’d like the sound to have a “retro” feel, but that sounds terrible after a bit, mostly tiring… On the other hand, I’m not very good at audio design, which conflicts with the “no-retro” rule…
So currently the sound is a bit of a mismatch of different libraries, volumes, and general feel… Hopefully after the first draft, I can sophisticate this by harmonizing all the sounds, since I just learning in How To Record Binaural 3D Audio On An Android Phone from a guide online…
Also have to work on the sound engine to enable pitch shifting, so that I can have the sound on the Skydancer change whatever the ship is in idle or flying…
Now listening to “nothing” because it’s late already!
Comment
You must be logged in to post a comment.