Spellcaster Studios

Make it happen…

Merge project tool

Sorry about the lack of updates, but the day job was hectic and I had some personal stuff to sort out…

Even so, I’ve had time to make another detour in terms of development roadmap and started building a “project merge” tool…

Everything we’re doing in Grey is done on the SurgeEd tool, which manages the project (all the resources, maps, scripts, etc). But me and Rincewind both work on the editor, in different elements: for example, he assembles areas, and I had the scripting elements to make it work, and eventually we have to join our work. Although all components are in different files, the probably of screwing this process if we do it by hand is pretty big, and as such I decided to build a tool that allows me to merge two different projects.

merge_project

This tool allows me to selectively merge components, choosing what I want from one or the other, comparing entities, etc. This has been a very complex tool, but it’s almost done.

Hopefully this will allow us to streamline the whole process of building areas!

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