Shader quality
Just added a shader quality system to the game, so that some shaders can be customized for less-powerfull GPUs (like the one I have on my Mac).
Currently, only the ambient occlusion stuff is affected by it (since the Mac seems to be sampling-limited). So, without AO:
Maximum shader quality:
Minimum shader quality:
Not amazing, but still looks better than no ambient occlusion (especially from far away).
Now listening to “Keeper of the Seven Keys, Part 1” by “Helloween”
Link of the Day: Amazing opening cinematic… Too bad I just bought a PS4 (and I’m very happy with it!):
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