Bug fixing: Mac Edition
Still working on finishing the Mac port…
I found some performance issues, and after a lot of work I figured the problem is mainly the ambient occlusion.
The Mac I’m using for testing is an i3 with a Radeon 5670 with 512Mb of RAM, so it’s not totally a surprise it performs terribly when I push the graphics fidelity up.
The ambient occlusion will be an option, though, so Mac users can turn it off (if they don’t have a better iMac than me), and I’m still going to play around with the ambient occlusion shader, see if I can optimize it (less samples, etc).
I can also make the game run at 30 FPS (that’s the minimum frame rate I’m getting) on the Mac, instead of the 60 FPS.
Also have a nasty crash (which only seems to happen on Mac, although I haven’t run full tests on Windows or Linux to make sure) which I never to address…
Now listening to “Blackwater Park” by “Opeth”
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