Spellcaster Studios

Make it happen…

Bug fixing: Mac Edition

Still working on finishing the Mac port…

I found some performance issues, and after a lot of work I figured the problem is mainly the ambient occlusion.

The Mac I’m using for testing is an i3 with a Radeon 5670 with 512Mb of RAM, so it’s not totally a surprise it performs terribly when I push the graphics fidelity up.

The ambient occlusion will be an option, though, so Mac users can turn it off (if they don’t have a better iMac than me), and I’m still going to play around with the ambient occlusion shader, see if I can optimize it (less samples, etc).

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I can also make the game run at 30 FPS (that’s the minimum frame rate I’m getting) on the Mac, instead of the 60 FPS.

Also have a nasty crash (which only seems to happen on Mac, although I haven’t run full tests on Windows or Linux to make sure) which I never to address…

Now listening to “Blackwater Park” by “Opeth”

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