A lot of bug-fixing…
Today was the time for a lot of bug-fixing (you remember the list from yesterday?!):
– Bounding boxes now correct (they were screwing up on some tall objects, which led them to disappear before they should, instead of only off-screen).
– Sound issues were solved (including the combat music rolling in and out properly… Also added the menu music).
– Some tweaks on the cutscenes (ugly popping on some of them, taking too long to start).
– Invisible enemies no longer show up as occluded.
– Particles on the portal no longer disappear when overlapping the portal in screen space.
– Tweaked the first boss fight to make it a bit more interesting
– Fixed bug with animation selection based on camera orientation.
Still have plenty to fix, including a Mac-only issue, probably going through them tomorrow…
Now listening to “Star Rover” by “The Loveless”
Link of the Day: This looks like a nice Kickstarter… Cyberpunk adventure with a lot of minigames going around, that’s certainly my cup of tea: https://www.kickstarter.com/projects/syncbuildrun/vnext
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