Spellcaster Studios

Make it happen…

Mac playthrough

Started the Mac playthrough, and it was glorious…

…in the sense that it lasted one cutscene, until I found a bug in the system and had to track it down!

It ended up being a multithreading bug (which didn’t show up on Windows due to the fact that Windows allows for locking a mutex twice from the same thread, but not referencing counting the mutex (so you can lock twice, but release only once, which can lead to weird behavior)).

After that was fixed, I started playing…

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And this is the list of issues I’ve found (the handwritten stuff):

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Most of it is quite simple, though, it’s real polish stuff…

The only one that kind of worries me is that SSAO looks terrible at a quarter resolution, but the Mac video card can’t take more resolution than that without becoming very slow… And removing the the SSAO is not an option, it looks terrible!

Anyway, in general it worked fine, so I’m relatively happy about the game…

Can’t say the same about other stuff, though… The company for which I work in my DayJob is shutting down it’s operations in Portugal, which came as a bit of a surprise, so I’m not 100% sure on what I’m going to do in the future… I have a lot of options, so not worried that much (including continuing to work on the same company, but in the HQ), but this will probably impact the development of Gateway, and it’s a massive disruption of my life… We’ll see…

Now listening to “Shatter Me” by “Lindsey Stirling”

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