More bug fixing
Today was mostly about fixing bugs in the different ports, adjusting small issues that arise from there, and fixing the broken audio system…
So, the result is:
Right side is the game running Windows (Direct3D), middle is Ubuntu 14.04 and left is iMac!
Everything is fully functional, from my tests…
Next step is seeing if I can play the initial areas on the Mac, so I can then send a build to the UI artist so he can start working on that, and I can move onto the rest of the small issues I still have…
Only three “big” tasks remaining (all optional really): glow shader, realtime reflections and controller support… Well, controller support is not optional, I really want to have that in the game…
Now listening to “Abyss Masterpiece” by “Heavenwood”
Link of the Day: Such a cool idea!
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