Spellcaster Studios

Make it happen…

OpenGL 3.2

So I started working on porting the game from OpenGL 3.2 with backwards compatibility to OpenGL 3.2 without any backwards compatibility…

screen657

So, a lot of debug code and error checking…

This was the first result:

screen656

Not impressive… :\

So now I’m looking at what I’m missing there… The 2d part seems to work fine, the 3d gets all screwed up…

Now listening to “Whispering Jack” by “John Farnham”

Link of the Day: Hum… Raytraced shadows in realtime… *drool* We’re getting closer and closer to a GI solution for realtime 3d…

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