Mac port, Part 1
So today I started the Mac port… Half of it was lost updating the company’s Mac (I haven’t used it in ages), another 25% loading up my repository (almost 2Gb of data off-site), and then the rest in trying to figure out how the Mac actually works…
At first look it seems like a Linux system, but there are a series of subtle distinctions that makes a newbie lose some time…
So, this is my current setup at my DayJob™, where I’m working on the Mac port, since I don’t have a Mac at home:
Thankfully, Synergy helps me manage the number of keyboard/mouses (I really hate the Mac mouse and keyboard)!
So now I got the engine library compiling, but that’s probably the easy part… Now, step 2 is getting the main game code to compile, and then the hardest part: linking!
Now listening to “Descent” by “Dawn of Tears”
Well that’s a whole lot of monitors to work with 😛
Feels like the release is approaching.
Keep up the good work!
Thanks!
If the layout of the monitors would be better, I’d really appreciate it more… It takes a long time for the mouse to go from the right to left… 🙂
Unfortunately, all monitor stands I’ve seen are a bit too expensive for me, so I’m taking a raincheck on it for now…