More bug fixing!
As the title indicates, today was mostly dedicated to bug fixing… It was mostly small visual glitches I introduced in the last couple of big changes (GLFW integration, AABB culling), and they were mostly annoying to me…
The worst was solving a bug with the occlusion system, but that ended up just being a simple matter of changing the Z-function from “GREATER or EQUAL” to just “GREATER”…
At least, the to-do list keeps getting smaller, and the biggest tasks there are already halfway done (like the porting)!
Now listening to “Dead End Knights” by “Katatonia”
Link of the Day: So, Deus Ex fanboy here:
Comment
You must be logged in to post a comment.