Spellcaster Studios

Make it happen…

More bug fixing!

As the title indicates, today was mostly dedicated to bug fixing… It was mostly small visual glitches I introduced in the last couple of big changes (GLFW integration, AABB culling), and they were mostly annoying to me… Smile

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The worst was solving a bug with the occlusion system, but that ended up just being a simple matter of changing the Z-function from “GREATER or EQUAL” to just “GREATER”…

At least, the to-do list keeps getting smaller, and the biggest tasks there are already halfway done (like the porting)!

Now listening to “Dead End Knights” by “Katatonia”

Link of the Day: So, Deus Ex fanboy here:

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