Welcome detour
Had a welcome detour today… My artist finally finished the diagonal movements of the main player, so I had to see how that looked…
Before, I had only the 4 major directions, which translated in something like this:
Now, the sprite has eight directions!
It looks much better!
This required me to add a new “mountpoint” system, so that the shots gets out of the proper place, according to the image, but I’m really happy with the improved visuals!
Of course, in the process I found some bugs, so I’m going to get rid of those before moving on to the platform-independent timers (ripping off GLFW, so I can use that in DirectX as well).
Now listening to “Night Eternal” by “Moonspell”
Link of the Day: Soooooo cute:
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