Environmental audio effects
FMod is such a simple and effective API, I couldn’t resist in adding some environmental audio effects…
So now, on the caves, there’s a small echo effect, and on asteroid areas, we have some sound filtering, which mutes the high frequencies… It’s a small detail, and I think players would only really notice it if they transited between areas during gameplay (instead of going through the space ship). Still, I feel good making it!
Now listening to “Heroes” by “Sabaton”
Link of the Day: Never played the predecessors of this one that much, but this looks amazing… From the gameplay footage, it really “feels” like Star Wars!
Comment
You must be logged in to post a comment.