Spellcaster Studios

Make it happen…

Playtesting…

I hurt myself in the foot yesterday, which means I can’t sit on the desk to code or work on the game (without having the foot in a potential harmful way).

So I decided to hang my feet up and try playing the game a bit… The balancing is a bit better than in previous playtesting sessions, but I still feel it’s not “right”… Maybe it’s because I’m too close of it, or because I know how the enemies will behave, but I’m trying to keep the game accessible, so it has to feel “very easy” for me, I think.

Anyway, already added some bugs to the list (not many, which is awesome), some polish stuff I want to add, etc…

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Now listening to “Hope” by “Swallow the Sun”

Link of the Day: E3 was last week, so next few days I’ll just post stuff that I generally liked, starting with a gameplay video of Uncharted 4… I liked the previous games well enough (although the last one felt too much set-piece oriented, like this one)… I think it’s an interesting tendency on this E3, the lack of CGI trailers, and more gameplay stuff…

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