Finished the flow merge…
Today I finished the merge of the flow…
First I had to deal with a bug:
This only happened with the OpenGL renderer… Ended up being quite simple, was just looking in the wrong place! I theorized the problem was with the generation of the flow map, since it was the only thing I changed lately… Ended up not being that at all, but the way the emissive color got modulated with the texture color!
After this I just made the flow map merging work on all maps, and fixed a couple of small bugs in the caves as well… So, next step is heightmap import…
Now listening to “Irrational Anthems” by “Skyclad”
Link of the Day: Allegedly, the first 1-bit HD game ever… It looks pretty cool!
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