Spellcaster Studios

Make it happen…

More editor bugs, sigh…

Started the day testing the flow map:

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Need to make it more sophisticated to handle all cases (not just the test ones), but it’s a step in the right direction…

Then, to start work on that, I loaded up a temple:

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A lot of problems here: the black spots (where there’s only emissive color on the voxels, probably an error on a shader somewhere), and the lack of eyes on the status (should be alpha-blended tiles)…

After a lot of work, testing, debugging, etc, etc, I finally figured out that I had alpha-testing enabled for those tiles, by accident, with a very high value for the reference value… This was tricky to figure out mainly because I was looking at the wrong thing: I thought the problem was with the material channels on the voxel map, because the material settings on Pix seemed to be right… but they weren’t, was just looking at the device-level alpha test, and not the shader level alpha-test… :\

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Now, I need to check the black spots and then build the code to generate an acceptable flow map automatically…

Now listening to “Soundtrack for the Voices in my Head” by “Celldweller”

Link of the Day: This is such a good parody video, and for a good cause as well!

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