Editor effects
Today I started adding the rendering effects to the editor, since I’ll need them to build some stuff for the teaser trailer I’m working on…
First I had to get it working again properly (a lot of changes since I last used it), but that didn’t take long… Then, time to add the ambient occlusion to it… This was the state of it:
Needed to refactor some code (since the ambient occlusion code assumes a gather phase before drawing), cleaning up some function names as well… Then I just added the AO code and voilá:
Much better!
I lost some alpha effects on the gizmo, but that’s next on my list…
Now listening to “In Existence” by “Beautiful World”
Link of the Day: I wish I lived near enough to be able to go here… Amazing concept, looks very cool!
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