Spellcaster Studios

Make it happen…

Balancing weapons

Today I mostly worked in balancing the weapons… Not much to say about it, I basically just spawn an enemy with different weapons and different levels, and see how does it feel…

Then I adjust it and try it again, over and over again…

The game so far was “mathematically balanced”, which means I had some Excel sheets and some graphs and I did some math on theoretical goals to adjust the factors, but now I’m looking more into the “fun factor”… The fact that an enemy with level 4 and a machine gun can kick my ass doesn’t make for a fun game!

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Of course, in the balancing process I’ve found some minor bugs and fixed them as well…

Now listening to “Heaven Still Burns” by “Absentia”

Link of the Day: For a mobile game (I don’t usually play those), this one is very cool, a very nice idea and very well executed:

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