More shooting!
Carried on the work from yesterday, fine tuning the shooting mechanisms…
It’s now working properly, with two easily adjusted parameters, and I even have a new parameter for the accuracy of the weapon (a machine gun shouldn’t hit as often as a pistol).
The high-level enemies may still have too much accuracy, but on the other hand… they’re high-level…
Anyway, next step is to balance all the rates in the weapons… I’m also getting some weird stalls when I have a lot of shots in the scene, so it’s probably the collision detection screwing up, need to check it out properly…
Now listening to “Gambling With the Devil” by “Helloween”
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