Spellcaster Studios

Make it happen…

Shooting time!

Working on a new AI shooting system…

The current system uses a sine-wave altered by the danger level of the enemy and some parameters (frequency and threshold)… This is hard to control, and the fact that enemies shoot or not against you is dependent on where in the curve you’re at the moment…

So, I decided to move that into the Lua script, and do it based on two parameters: pulse duration and cooldown…

I’m currently in implementation of this, the first result wasn’t very good, but I’m working on it… Smile

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Now listening to “No Prayer for the Dying” by “Iron Maiden”

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