Still moss…
This took a bit longer than expected… Had to implement a decent Perlin noise implementation, and had to do a million tweaks…
First, I had to go back on the drawing board (thought I had an error), and build a decal that shows the ambient occlusion (which looks fairly cool!):
Then I had to create a texturing system that with mapped properly a texture, regardless of the normal, and modulate that with a Perlin noise and the distance from the center:
Playing around with the parameters, and adding some material animation (for the color), I got to this:
And this looks like anything but moss… To be honest, I don’t think I can make something look like moss without adding geometry, perpendicular to the terrain…
Just playing around, decided to add some crystals:
I thought this was nice, so I now had an extremely expensive way of doing something similar… Decided to take a step back and try to simplify this whole effect:
And I rather like this effect… It gives something different to see in the asteroid… I still have some ideas on how to improve on this, so I’m probably going to try it…
Now listening to “Hesitation Marks” by “Nine Inch Nails”
Link of the Day: I laughed… a lot…
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