More bugs and press stuff
Still working on the press stuff, making screenshots, etc…
So that the screenshots reflect the current state of the actual game, I’m running the game in “Final” mode, and that (of course) gave rise to some more bugs, so I’m fixing those by adding a “stack tracer”, which is a piece of code that when a crash occurs, it (hopefully) pinpoints where it happened (since I don’t have debug information in final mode).
So, that was my day, how was yours?
Now listening to “Back Through Time” by “Alestorm”
Link of the Day: If you follow our YouTube channel, you already saw this two weeks ago, but since I write blog posts in advance, here’s a new short gameplay video:
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