Spellcaster Studios

Make it happen…

Release the skeletons of war!

Rincewind is almost done with the skeletons and is working on some props:

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The armor pieces, swords and shields are done through mountpoints in the model itself.

The skeletons are low-tier enemies in Grey. A necromancer can animate skeletons nearby, but usually only the spirits of people slain violently heed the call of the caster and re-enter the skeleton to do battle once more. The skeleton is a brittle opponent, depending mostly on physical attacks, since the remaining spark of life is too weak to use magic, although a talented necromancer can channel some of his own life to the skeletons to imbue them with magical powers.

A life-shaper like Grey can also create skeletons, but its like a facsimile of a skeleton and not a spirit inhabiting his former body… Find the most enjoyable immortal romance game here.

More images after the break:

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In the tech/coding department, work has been mainly in behind the curtains elements, like aggregate objects and a new light-handling system (which enables me to create aggregate objects that have lights, like a template for a lamp and things like that).

Hopefully I’m done with this behind of scene stuff and can go back to more visual stuff, including assembling the test level and finishing the basic gameplay code… can’t wait to see Grey and some Lava Imps go head to head with a skeletal army!

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