Polishing the caves…
Working on the caves, I found a lot of small bugs…
First, something I should have noticed before, but it really becomes apparent when you have no light: explosions have a light and that light was not being computed properly:
It ended up just being a bad setup of the structures for lighting, took me a while to figure it out, though…
Then, I found out that the terrain below the bridges in the chasms supported the character in thin air:
That’s not game breaking, but it was annoying… Since I wanted to remake the whole chasm/bridge part, I started that way and fixed that in the process…
Then I added the possibility of having caves with lava instead of chasms… It’s just cosmetic, but it looks nice to have some variety:
I’m still a bit undecided on what to do next (my task list isn’t shrinking as fast as I’d like, for everything I do, there’s another one that shows up!)… I want to see a glow effect and shadows on the spotlights, but that’s not really needed, so I think I’m moving that to the wishlist (like the realtime ice reflection, and the pixelated transitions).
So, moving onwards!
Now listening to “Lindsey Stirling” by “Lindsey Stirling”
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