Spellcaster Studios

Make it happen…

More multithreading…

Think I finally squashed the last bugs caused by the multithreading system…

After a lot of logging, it was fairly easy to fix, the difficulty was finding out exactly where things were going wrong…

Also fixed a lot of small pending bugs (mostly waiting on things to go wrong with the multithreading), and added some new art:

screen527

Not happy with the new bushes, but I think it’s a right step… Personally, I think the color should be different, and have less detail… Also added the tents to the camps…

Now I need to add the preload to the planet navigation itself (so that the game starts creating a new planet as soon as we start moving towards it, with the possibility of aborting the generation halfway), and the OpenGL port of the multithreaded graphic resources manipulation…

Now listening to “Brothers In Arms” by “Dire Straits”

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