More multithreading
And another day without a screenshot… Mostly work behind the scenes, but it’s going along nicely…
Already can generate areas in the background and they work fine… It’s a lot of work, but most of it has been smooth sailing (which is a bit unexpected)…
Need to deal with some crashes (to be expected) and the world generation connected to the hyperspace (which will force me to do the worse of it all: aborting some generation mid-way)…
Another day and I should have this up and running!
Now listening to “Halo OST”
Comment
You must be logged in to post a comment.