More grass
Worked a bit more on grass today… In the process I found a silly bug with the terrain generation:
The water over there should have a barrier making a basin… The reason for this was that the terrain around it was marked as “static” (because it’s rock), but it shouldn’t in this case… The result after the fix (which took me a bit, because I can’t use debug mode with rivers, it takes too long to generate):
Much better…
Then I went back to the grass, wondering if the problem was the rendering or the texture… So I went online and found a random bush image and tried it out… The results were way better than I expected:
So I need to get the artist to make me some bushes (maybe a couple of different ones)… I’ve also added some vertex animation to get them swaying (it’s subtle, but I think it adds to the scene).
So now, it’s time for bugfixing and start work on the multi-threaded area generation (this one is going to be a big one, I think, since I don’t have multithreaded primitives in this framework).
Now listening to “Storm” by “Theatre of Tragedy”
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