Spellcaster Studios

Make it happen…

More bugs down!

Today was mostly a bug-hunting day, but I had time to do other stuff… First things first, I removed one of the big bugs in the game: a raycast issue that would sometimes cause the game to freeze… This was very hard to detect, but after I found a way to replicate it consistently, it was fairly easy to fix!

Fixed also some bugs with the AI (the enemies were trying to get too close), atmospheric effects (ashes, rain) no longer show up while inside facilities, fixed some stuff with aiming (was very subtle but sometimes it would cause really hard target situations)…

Also worked on some optimization of the decal system, and managed to get some polish in…

Now when the player shoots water or lava, it won’t leave a scorch mark, but do a splash instead!

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It looks pretty cool, to be honest… It’s one of those very small details that liven up a scene… Smile

While waiting on compilations, also worked on trying to get the Spellcaster Studios logo music into 8-bits… The idea was to start the music as usual and crossfade to an 8-bit version…

The results are interesting enough that I want to pursue it, but it currently sounds terrible:

For reference, the original logo music:

Need to see if I can either get the original MIDI files made by the excellent João Camacho, or find someone that can hear the music and do a MIDI version of it…

Now listening to “Carved In Stone” by “Rage”

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