Spellcaster Studios

Make it happen…

That was quick…

Finished the polish of the swamp level… Quite impressive, to be honest, since I was expecting it to take more or less the same time as the previous ones…

Added a rain effect, which worked great!

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And then, for good measure, added some droplets in the water, to simulate the splash, using some decals:

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The effect is subtle, but in movement you can definitely see it… This one is a bit too performance intensive, going to see if I can optimize it by playing around with the scene graph…

So, optimization and debug task next… Let me see the list… Oh, stupid raycast bug and the scene graph… *rolls sleeves*

Now listening to “Lust Stained Despair” by “Poisonblack”

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