Spellcaster Studios

Make it happen…

Lava rivers

I’ve started another polish stage, now dedicated to the lava worlds…

Old generation would generate something like this:

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Not natural at all, and quite ugly most of the time, especially when you see it on the map… There was also a lot of glitches and bugs, like the one below (in case it’s not too apparent, there’s a pillar of lava):

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So the first step was to get the new river algorithm working on the lava world, which required several tweaks to the parameterization… For example, rivers on the lava world don’t necessary go to the edge of the map, their width is smaller, there is a larger quantity of rivers, etc…

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The results look much more natural, even if they’re not perfect (I kind of dislike the extra wide rivers, but they make sense for the algorithm, since there are more rivers, they tend to converge a lot more)…

Next step is to get the flow stuff working on this, and the lava waterfalls…

Now listening to “Dinasty” by “Two Steps From Hell”

Link of the Day: My friend David Amador got interviewed by #GamesMatter, it was quite interesting. You can hear it at http://www.twitch.tv/gamesmatter/c/6268286.

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